April 2014 Contest and ChallengeHello everyone! It's been a few months since we had a contest, so the group staff have put a lot of work into designing one with a lot of possibilities for artistic directions and technical learning... and as if that wasn't enough work, we've decided to run a theme challenge simultaneously!
Contest: Inside Job
The purpose of this challenge is to focus on a relatively underused part of Ultra Fractal—the Inside tab. Inside coloring algorithms open up a whole new world of artistic possibilities, but using them is actually very similar to using the more common Outside tab—so no need to feel apprehensive if you've never done this before!
Because the focus of the contest is the inside tab, all entries must use the standard Mandelbrot formula, and may not use mapping. On the outside tab, you are limited to the simple coloring algorithms None, Basic, and Smooth (Mandelbrot), all in the standard.ucl file. But on the inside tab, you may go wild and do whatever yo
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Only members may submit images.
2 submissions per day
Only fractals made with Ultra Fractal (any version though) are accepted!
Please make sure that you state that your work is created in Ultra Fractal (or UF) in your artist's description!
In the Fractal Manipulations folder, please make sure that at least 2/3rds of the picture consists of work done in Ultra Fractal!
Please only post your own works. Stolen images will be reported immediately.
If you were awarded a DD, suggest it as a fav, we have saved our favourites for your awarded pieces
Quality filtering applies: if your deviation falls below the regulations, the piece will be declined.
Possible reasons for decline are as follows:
Works that are basically identical to one already accepted, but colored differently.
The work is much too basic (one layer or so resembling one of the starter parameters that come with UF).
The work is too similar to an original work where parameters have been supplied, thus displaying lack of creativity.
The work is full of artifacts due to poor attention being given to quality when resizing. This may occur when a very large image is uploaded and dA's resizing facility is relied upon for display purposes. It is always best to reduce the display size in your favourite editor first. A nice size is between 800px to 1000px across the width, and around 750px high.
The use of the dA watermark may be an issue due to its intrusiveness. If this is the case we will most likely decline the work;
The display image is too small so that we cannot properly see the details. dA's minimum size is not enough. We suggest not less than 500px on the shortest side as a minimum.
The use of copyrighted images in any way will be declined.
If you have any questions about the rules, feel free to note the Group
Cheers! Your UF-Artists Team.
Making an easy UF fractal animation.This is a short and easy method to make an animated fractal. It uses UF’s gradient tool.Making an easy UF fractal animation. by CopperColour
The Extended Edition UF makes animations, otherwise you will need a programme that makes .gif animations such as Photoscape or GIMP.
I think some versions of Photoshop make them too.
PhotoScape makes a small size but GIMP makes a nice large size. e.g. 800X800px
The basic idea is to render many fractals with progressive and small changes in the gradient.
With just one layer they will render quickly.
Be careful not to move the fractal or the animation will show a sudden jump.
I find that sometimes my cursor moving across the screen causes the image to pan.
It's best to work with the History window open and you can see if it does and correct it.
So prepare a new parameter folder in UF to receive your images and another to receive the renders.
First, to make it easy, make a fractal with one layer and Drawing Method > Multipass Linear for a nice appearance
Meet the Fractal Community #7 Hey everybody !Meet the Fractal Community #7 by SaTaNiA
Welcome to the seventh edition of Meet the Fractal community !
In few words, Meet the Fractal Community is be a bi-monthly interview with an artist of our beloved fractal community.
This week let's have a closer look to P3dy!
First of all , please introduce yourself to the community.
Greetings to everybody . Well, I'm a 21 year old Hungarian primate, who listens to the name 'Livia', and studies bioengineering at the University of Szeged. I'm mostly known here, on dA as the founder of UF-artists (in the outside world my 365 bad hair days/year are distinctive enough to recognize me).
Tell me how to call you? Do you go by your Name or an artistic pseudonym?
I prefer being called Livia, or Livi, but most of the times I listen to anything that rhymes with them
How did you discover deviantART Livia?
I was a teenager with a certain desire to become a graphic artist, and
Method with the Image tool in UF.LITTLE METHOD WITH THE IMAGE TOOL IN UF.Method with the Image tool in UF. by CopperColour
How I made this.
This may not work with old versions of the programme. I don't know.
In any case it is explained on page 166 of the user manual, Using Images.
Put some pictures into the image folder in UF documents.
It is better to use .png transparent images because .jpg shows all the rectangle.
You can use these if you wish.
Open, or make a fractal to form a background.
Formula tab top layer right click on the Browse icon and select Pixel.
Go to the Outside tab and right click on the Browse icon then select Image.
Click on the image box and choose an image in the folder. You probably won't see it immediately.
First go to the Fractal Properties box and look for the little + icon on the left of the top layer, between the two boxes. Hold down Shift on the keyboard, and click on the +.
This selects only that layer to work on. (To deselect it do the sa
Method for storing and using textures.ALTERNATE METHOD FOR STORING AND USING TEXTURES.Method for storing and using textures. by CopperColour
I found recently that there are two methods for storing and using textures. This method is used by Jimpan1973 in a tutorial http://jimpan1973.deviantart.com/art/Textures-Tutorial-and-Texture-Pack-294239932 and this is what I usually do.
Not only can it save textures, but any fractal you want to use to add a layer to your work.
First open what you want to save, just one layer. Give it a name so you can recognize it easily.
In the Fractal Properties box, on the right of the layer is the Add layer sign. If you right click it you will find a list. At the bottom of the list you see Define
Click on it and it opens the Edit Layer Presets.
Choose Add Current and OK and it saves the layer you are using.
This can be a texture or simple frame or any fractal you would like to save as a texture.
To use one do the same thing. Next to your working layer, right click and find the list of Presets and choose one.