September 2014 Trap the Light Fantastic Challenge September 2014 Trap the Light Fantastic Challenge
This month we already have an ongoing Black and White and Red Challenge Link which is coming along nicely... have a look at the entries so far in our gallery here: Link
In addition to this we would like to throw down a challenge to all members to create something using the Outside Colouring Trap the Light Fantastic which can be found in tma.ucl.
This colouring by Toby Marshall has a great many parameters to play with but don't be put off by the complexity, exploring what's on offer is half the fun! Most parameters alter the trap shape but there is a comprehensive choice of texture parameters too so we would encourage you all to have a good look around and play with whatever parameter sections take your fancy. Some cool effects ca
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Possible reasons for decline are as follows:
Works that are basically identical to one already accepted, but colored differently.
The work is much too basic (one layer or so resembling one of the starter parameters that come with UF).
The work is too similar to an original work where parameters have been supplied, thus displaying lack of creativity.
The work is full of artifacts due to poor attention being given to quality when resizing. This may occur when a very large image is uploaded and dA's resizing facility is relied upon for display purposes. It is always best to reduce the display size in your favourite editor first. A nice size is between 800px to 1000px across the width, and around 750px high.
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If you have any questions about the rules, feel free to note the Group
Cheers! Your UF-Artists Team.
A few remarks about rendering UF fractals.This is for beginners or those who find that UF doesn't render sharp enough fractals.A few remarks about rendering UF fractals. by CopperColour
I'm not an expert with Ultra Fractal but I've learned a few things about rendering from advice I've received.
When I used Fractal Explorer I learned that the anti-aliasing tool just made my fractals blurry but no anti-aliasing gave jagged edges.
I was advised to render a very large size without anti-aliasing, for example at least 4000px per inch for the longest side, and to reduce it afterwards in an editing programme.
This mades the fractal smooth and reasonably clear.
So that is what I do now with my UF renders. If there are a lot of small details I render even bigger.
I render as .bmp for a good quality and reduce to 1600px and save as .jpeg which uploads quicker.
I'm told that .png is better.
I also set the resolution to 720. I don't know how far this affects the render.
I find that I lose details and clarity with any method so I use contrast and sharpening tools in post-work.