October 2014 ChallengesTwo Challenges Again!
After lots of deliberation, we've decided to keep our challenges relatively simple, so that they are fun to do rather than requiring a high level of UF knowledge, thus hopefully making them possible for relative beginners as well as the more advanced user. We also want to encourage the artistry aspect of creating fractals in UF, with each person being able to develop their own style and enjoy doing it. At the same time, we would like to emphasise that if there are things anyone wants to learn about UF, we are here to help! We will either be able to answer your questions directly, or find someone who can.
October 2014 Challenge - Let the Marbles Roll!
Marbles are actually easy to make in their initial form, as you simply create a layer that you like, then add 3D Mapping in fs.uxf then choose Sphere for the shape. This month's main challenge then, will be to create images with m
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Only fractals made with Ultra Fractal (any version though) are accepted!
Please make sure that you state that your work is created in Ultra Fractal (or UF) in your artist's description!
In the Fractal Manipulations folder, please make sure that at least 2/3rds of the picture consists of work done in Ultra Fractal!
Please only post your own works. Stolen images will be reported immediately.
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Quality filtering applies: if your deviation falls below the regulations, the piece will be declined.
Possible reasons for decline are as follows:
Works that are basically identical to one already accepted, but colored differently.
The work is much too basic (one layer or so resembling one of the starter parameters that come with UF).
The work is too similar to an original work where parameters have been supplied, thus displaying lack of creativity.
The work is full of artifacts due to poor attention being given to quality when resizing. This may occur when a very large image is uploaded and dA's resizing facility is relied upon for display purposes. It is always best to reduce the display size in your favourite editor first. A nice size is between 800px to 1000px across the width, and around 750px high.
The use of the dA watermark may be an issue due to its intrusiveness. If this is the case we will most likely decline the work;
The display image is too small so that we cannot properly see the details. dA's minimum size is not enough. We suggest not less than 500px on the shortest side as a minimum.
The use of copyrighted images in any way will be declined.
If you have any questions about the rules, feel free to note the Group
Cheers! Your UF-Artists Team.
A few remarks about rendering UF fractals.This is for beginners or those who find that UF doesn't render sharp enough fractals.A few remarks about rendering UF fractals. by CopperColour
I'm not an expert with Ultra Fractal but I've learned a few things about rendering from advice I've received.
When I used Fractal Explorer I learned that the anti-aliasing tool just made my fractals blurry but no anti-aliasing gave jagged edges.
I was advised to render a very large size without anti-aliasing, for example at least 4000px per inch for the longest side, and to reduce it afterwards in an editing programme.
This mades the fractal smooth and reasonably clear.
So that is what I do now with my UF renders. If there are a lot of small details I render even bigger.
I render as .bmp for a good quality and reduce to 1600px and save as .jpeg which uploads quicker.
I'm told that .png is better.
I also set the resolution to 720. I don't know how far this affects the render.
I find that I lose details and clarity with any method so I use contrast and sharpening tools in post-work.