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Only fractals made with Ultra Fractal (any version though) are accepted!
Please make sure that you state that your work is created in Ultra Fractal (or UF) in your artist's description!
In the Fractal Manipulations folder, please make sure that at least 2/3rds of the picture consists of work done in Ultra Fractal!
Please only post your own works. Stolen images will be reported immediately.
If you were awarded a DD, suggest it as a fav, we have saved our favourites for your awarded pieces
Quality filtering applies: if your deviation falls below the regulations, the piece will be declined.
Possible reasons for decline are as follows:
Works that are basically identical to one already accepted, but colored differently.
The work is much too basic (one layer or so resembling one of the starter parameters that come with UF).
The work is too similar to an original work where parameters have been supplied, thus displaying lack of creativity.
The work is full of artifacts due to poor attention being given to quality when resizing. This may occur when a very large image is uploaded and dA's resizing facility is relied upon for display purposes. It is always best to reduce the display size in your favourite editor first. A nice size is between 800px to 1000px across the width, and around 750px high.
The use of the dA watermark may be an issue due to its intrusiveness. If this is the case we will most likely decline the work;
The display image is too small so that we cannot properly see the details. dA's minimum size is not enough. We suggest not less than 500px on the shortest side as a minimum.
The use of copyrighted images in any way will be declined.
If you have any questions about the rules, feel free to note the Group
Cheers! Your UF-Artists Team.
Autumn Challenge is ON!!
Meet the Fractal Community #7 Hey everybody !Meet the Fractal Community #7 by `SaTaNiA
Welcome to the seventh edition of Meet the Fractal community !
In few words, Meet the Fractal Community is be a bi-monthly interview with an artist of our beloved fractal community.
This week let's have a closer look to ~P3dy!
First of all , please introduce yourself to the community.
Greetings to everybody . Well, I'm a 21 year old Hungarian primate, who listens to the name 'Livia', and studies bioengineering at the University of Szeged. I'm mostly known here, on dA as the founder of %UF-artists (in the outside world my 365 bad hair days/year are distinctive enough to recognize me).
Tell me how to call you? Do you go by your Name or an artistic pseudonym?
I prefer being called Livia, or Livi, but most of the times I listen to anything that rhymes with them
How did you discover deviantART Livia?
I was a teenager with a certain desire to become a graphic artist, and
Method with the Image tool in UF.LITTLE METHOD WITH THE IMAGE TOOL IN UF.Method with the Image tool in UF. by *CopperColour
How I made this.
This may not work with old versions of the programme. I don't know.
In any case it is explained on page 166 of the user manual, Using Images.
Put some pictures into the image folder in UF documents.
It is better to use .png transparent images because .jpg shows all the rectangle.
You can use these if you wish.
Open, or make a fractal to form a background.
Formula tab top layer right click on the Browse icon and select Pixel.
Go to the Outside tab and right click on the Browse icon then select Image.
Click on the image box and choose an image in the folder. You probably won't see it immediately.
First go to the Fractal Properties box and look for the little + icon on the left of the top layer, between the two boxes. Hold down Shift on the keyboard, and click on the +.
This selects only that layer to work on. (To deselect it do the sa
Method for storing and using textures.ALTERNATE METHOD FOR STORING AND USING TEXTURES.Method for storing and using textures. by *CopperColour
I found recently that there are two methods for storing and using textures. This method is used by =Jimpan1973 in a tutorial http://jimpan1973.deviantart.com/art/Textures-Tutorial-and-Texture-Pack-294239932 and this is what I usually do.
Not only can it save textures, but any fractal you want to use to add a layer to your work.
First open what you want to save, just one layer. Give it a name so you can recognize it easily.
In the Fractal Properties box, on the right of the layer is the Add layer sign. If you right click it you will find a list. At the bottom of the list you see Define
Click on it and it opens the Edit Layer Presets.
Choose Add Current and OK and it saves the layer you are using.
This can be a texture or simple frame or any fractal you would like to save as a texture.
To use one do the same thing. Next to your working layer, right click and find the list of Presets and choose one.
Making gradients from images for UF with ApoMap.FIRST...Making gradients from images for UF with ApoMap. by *CopperColour
In this link you will find an explanation of how to make Apophysis gradients from a photo or other image. http://apophysisrevealed.com/apo3dblog/tag/apomap
You can also save them for use in Ultra Fractal as I explain below.
Again... you can smooth and save any Apo gradient for use in UF. I have a really lovely collection of them.
Users of Ultra Fractal will know that Apophyisis .ugr gradients will open in Ultra Fractal. They usually have far too many bars and white nodes which makes it hard to use them. They can also create nasty bands in the fractals.
This should enable you to make smooth gradients for UF from Apo gradients as explained above, or from any colourful image or photo with ApoMap.
They save as Fractinct .map which will open in UF.
Download ApoMap here. http://apophysis.org/downloads. It's a small programme.
First make a folder with the images. I suggest giving them easily recognisable names.
Click on t
|These are the DDs that were awarded to our members this year. Stop by to say congrats! We are proud of you!|